Titulo:

The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
.

Sumario:

The outcomes presented in this paper are associated with the impact of motivational messages sent by a Motivation Booster to the students that participated in blended learning experiences. The aim of the Motivation Booster is to provide personalized and summarized feedback, by means of motivational messages, to the users of Computer-Supported Collaborative Learning systems on their completed collaborative learning activities. The developed Motivation Booster was integrated into the Moodle system. Two blended learning experiences were put into practice at the Universidad Pontificia Bolivariana Montería (Colombia) over an academic year with students enrolled in the course called “Software Engineering” at the Computer Science Department. A gro... Ver más

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spelling The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
The outcomes presented in this paper are associated with the impact of motivational messages sent by a Motivation Booster to the students that participated in blended learning experiences. The aim of the Motivation Booster is to provide personalized and summarized feedback, by means of motivational messages, to the users of Computer-Supported Collaborative Learning systems on their completed collaborative learning activities. The developed Motivation Booster was integrated into the Moodle system. Two blended learning experiences were put into practice at the Universidad Pontificia Bolivariana Montería (Colombia) over an academic year with students enrolled in the course called “Software Engineering” at the Computer Science Department. A group of students participated in the first blended learning experience, and they used the Moodle system without the Motivation Booster. And another group of students participated in the second blended learning experience, where they used Moodle with the developed Motivation Booster. The experimental results give us evidences that the students felt more motivated to work with the Moodle system when they received motivational messages due to the Motivation Booster. Especially students were stimulated to work in a group manner.
The outcomes presented in this paper are associated with the impact of motivational messages sent by a Motivation Booster to the students that participated in blended learning experiences. The aim of the Motivation Booster is to provide personalized and summarized feedback, by means of motivational messages, to the users of Computer-Supported Collaborative Learning systems on their completed collaborative learning activities. The developed Motivation Booster was integrated into the Moodle system. Two blended learning experiences were put into practice at the Universidad Pontificia Bolivariana Montería (Colombia) over an academic year with students enrolled in the course called “Software Engineering” at the Computer Science Department. A group of students participated in the first blended learning experience, and they used the Moodle system without the Motivation Booster. And another group of students participated in the second blended learning experience, where they used Moodle with the developed Motivation Booster. The experimental results give us evidences that the students felt more motivated to work with the Moodle system when they received motivational messages due to the Motivation Booster. Especially students were stimulated to work in a group manner.
Echeverría Rodríguez, Leovy
Cobos, Ruth
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
18
35
Artículo de revista
Journal article
2020-12-31 14:30:36
2020-12-31 14:30:36
2020-12-31
application/pdf
Fondo Editorial EIA - Universidad EIA
Revista EIA
1794-1237
2463-0950
https://revistas.eia.edu.co/index.php/reveia/article/view/1320
10.24050/reia.v18i35.1320
https://doi.org/10.24050/reia.v18i35.1320
eng
https://creativecommons.org/licenses/by-nc-nd/4.0
Revista EIA - 2020
Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial-SinDerivadas 4.0.
35018 pp. 1
12
Alonso, F. et al. (2011) ‘How blended learning reduces underachievement in higher education: An experience in teaching computer sciences’, IEEE Transactions on Education, 54(3), pp. 471–478. doi: 10.1109/TE.2010.2083665.
Cocea, M. and Weibelzahl, S. (2007) ‘Cross-system validation of engagement prediction from log files’, Proceedings of Second European Conference on Technology Enhanced Learning, pp. 14–25. doi: 10.1007/978-3-540-75195-3_2.
Cocea, M. and Weibelzahl, S. (2009) ‘Log file analysis for disengagement detection in e-Learning environments’, User Modelling and User-Adapted Interaction, 19(4), pp. 341–385. doi: 10.1007/s11257-009-9065-5.
Derntl, M. and Motschnig-Pitrik, R. (2005) ‘The role of structure, patterns, and people in blended learning’, Internet and Higher Education, 8(2), pp. 111–130. doi: 10.1016/j.iheduc.2005.03.002.
Dodero, J. M., Fernández, C. and Sanz, D. (2003) ‘An experience on students’ participation in blended vs. online styles of learning’, ACM SIGCSE Bulletin, p. 39. doi: 10.1145/960492.960522.
Echeverria, L. (2017) UNA PROPUESTA DE UNA PLATAFORMA DE APRENDIZAJE BASADA EN ESCENARIOS COLABORATIVOS PARA LA REALIZACIÓN DE EXPERIENCIAS DE APRENDIZAJE MIXTO CON SOPORTE A LA INVESTIGACIÓN, Tesis doctoral. Universidad Autónoma de Madrid.
Echeverría, L. (2011) Motivation Booster based on the monitoring of users’ progress in collaborative learning scenarios. Trabajo Fin de Master, Universidad Autónoma de Madrid.
Figas, P., Hagel, G. and Bartel, A. (2013) ‘The furtherance of motivation in the context of teaching software engineering’, in Global Engineering Education Conference (EDUCON), 2013, pp. 1299–1304.
Garcia-Penalvo, F. J. et al. (2011) ‘Opening Learning Management Systems to Personal Learning Environments’, Journal of Universal Computer Science, 17(9), pp. 1222–1240. doi: 10.1016/j.infsof.2008.09.005.
Graham, C. R. (2006) ‘Blended learning systems: Definition, current trends, and future directions’, in Handbook of blended learning Global perspectives local designs, pp. 3–21. doi: 10.2307/4022859.
Graham, S. and Weiner, B. (1996) ‘Theories and principles of motivation’, in Handbook of educational psychology, pp. 63–84.
HersX hkovitz, A. and Nachmias, R. (2009) ‘Learning about Online Learning Processes and Students â€TM Motivation through Web Usage Mining’, Interdisciplinary Journal of E-Learning and Learning Objects, 5, pp. 197–214.
Hoic-Bozic, N., Mornar, V. and Boticki, I. (2009) ‘A blended learning approach to course design and implementation’, IEEE Transactions on Education, 52(1), pp. 19–30. doi: 0.1109/TE.2007.914945.
Keller, J. (1983) ‘Motivational design of instruction.’, in Instructional-design Theories and Models: An overview of their current status, Volume 1, pp. 383–434. Available at: http://books.google.com/books?hl=en&lr=&id=N_MVUyHxnkcC&pgis=1.
Keller, J. M. (2008) ‘First principles of motivation to learn and e3-learning’, Distance Education, 29, pp. 175–185. doi: 10.1080/01587910802154970.
Keller, J. and Suzuki, K. (2004) ‘Learner motivation and E-learning design: A multinationally validated process’, Journal of Educational Media, pp. 229–239. doi: 10.1080/1358165042000283084.
Larson, R. C. and Murray, M. E. (2008) ‘Open educational resources for blended learning in high schools: Overcoming impediments in developing countries’, Journal of Asynchronous Learning Networks, 12, p. 85{\textendash}103. doi: 10.1007/s003590100184. Moodle (2019). Available at: https://moodle.org/ (Accessed: 3 May 2019).
Muñoz-Merino, P. J. et al. (2014) ‘Motivation and emotions in competition systems for education: An empirical study’, IEEE Transactions on Education, 57(3), pp. 182–187. doi: 10.1109/TE.2013.2297318.
Naves, J. et al. (2013) ‘Development of tangible experiments for motivating undergraduate students’, in Global Engineering Education Conference (EDUCON), 2013, pp. 497–506.
Pierri et al. (2012) ‘CC-LO: Embedding Interactivity, Challenge and Empowerment into Collaborative Learning Sessions’, JUCS - Journal of Universal Computer Science. doi: 10.3217/jucs-018-01-0025.
Rienties, B. et al. (2012) ‘The role of scaffolding and motivation in CSCL’, Computers and Education, pp. 893–906. doi: 10.1016/j.compedu.2012.04.010.
Visser, L. et al. (2002) ‘Motivating students at a distance: The case of an international audience’, Educational Technology Research and Development, pp. 94–110. doi: 10.1007/BF02504998.
Weiner, B. (1985) ‘An attributional theory of achievement motivation and emotion.’, Psychological review, 92(4), pp. 548–573. doi: 10.1037/0033-295X.92.4.548.
Wlodkowski, R. J. . (2010) ‘Enhancing adult motivation to learn: A comprehensive guide for teaching all adults.’, MPAEA Journal of Adult Education, 39(2), pp. 40–43. Available at: http://search.ebscohost.com/login.aspx?direct=true&db=eft&AN=66628051&site=ehost-live.
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title The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
spellingShingle The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
Echeverría Rodríguez, Leovy
Cobos, Ruth
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
title_short The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
title_full The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
title_fullStr The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
title_full_unstemmed The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
title_sort impact of a motivation booster in blended learning experiences in computer science education
title_eng The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
description The outcomes presented in this paper are associated with the impact of motivational messages sent by a Motivation Booster to the students that participated in blended learning experiences. The aim of the Motivation Booster is to provide personalized and summarized feedback, by means of motivational messages, to the users of Computer-Supported Collaborative Learning systems on their completed collaborative learning activities. The developed Motivation Booster was integrated into the Moodle system. Two blended learning experiences were put into practice at the Universidad Pontificia Bolivariana Montería (Colombia) over an academic year with students enrolled in the course called “Software Engineering” at the Computer Science Department. A group of students participated in the first blended learning experience, and they used the Moodle system without the Motivation Booster. And another group of students participated in the second blended learning experience, where they used Moodle with the developed Motivation Booster. The experimental results give us evidences that the students felt more motivated to work with the Moodle system when they received motivational messages due to the Motivation Booster. Especially students were stimulated to work in a group manner.
description_eng The outcomes presented in this paper are associated with the impact of motivational messages sent by a Motivation Booster to the students that participated in blended learning experiences. The aim of the Motivation Booster is to provide personalized and summarized feedback, by means of motivational messages, to the users of Computer-Supported Collaborative Learning systems on their completed collaborative learning activities. The developed Motivation Booster was integrated into the Moodle system. Two blended learning experiences were put into practice at the Universidad Pontificia Bolivariana Montería (Colombia) over an academic year with students enrolled in the course called “Software Engineering” at the Computer Science Department. A group of students participated in the first blended learning experience, and they used the Moodle system without the Motivation Booster. And another group of students participated in the second blended learning experience, where they used Moodle with the developed Motivation Booster. The experimental results give us evidences that the students felt more motivated to work with the Moodle system when they received motivational messages due to the Motivation Booster. Especially students were stimulated to work in a group manner.
author Echeverría Rodríguez, Leovy
Cobos, Ruth
author_facet Echeverría Rodríguez, Leovy
Cobos, Ruth
topic Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
topic_facet Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
topicspa_str_mv Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
citationvolume 18
citationissue 35
publisher Fondo Editorial EIA - Universidad EIA
ispartofjournal Revista EIA
source https://revistas.eia.edu.co/index.php/reveia/article/view/1320
language eng
format Article
rights https://creativecommons.org/licenses/by-nc-nd/4.0
Revista EIA - 2020
Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial-SinDerivadas 4.0.
info:eu-repo/semantics/openAccess
http://purl.org/coar/access_right/c_abf2
references_eng Alonso, F. et al. (2011) ‘How blended learning reduces underachievement in higher education: An experience in teaching computer sciences’, IEEE Transactions on Education, 54(3), pp. 471–478. doi: 10.1109/TE.2010.2083665.
Cocea, M. and Weibelzahl, S. (2007) ‘Cross-system validation of engagement prediction from log files’, Proceedings of Second European Conference on Technology Enhanced Learning, pp. 14–25. doi: 10.1007/978-3-540-75195-3_2.
Cocea, M. and Weibelzahl, S. (2009) ‘Log file analysis for disengagement detection in e-Learning environments’, User Modelling and User-Adapted Interaction, 19(4), pp. 341–385. doi: 10.1007/s11257-009-9065-5.
Derntl, M. and Motschnig-Pitrik, R. (2005) ‘The role of structure, patterns, and people in blended learning’, Internet and Higher Education, 8(2), pp. 111–130. doi: 10.1016/j.iheduc.2005.03.002.
Dodero, J. M., Fernández, C. and Sanz, D. (2003) ‘An experience on students’ participation in blended vs. online styles of learning’, ACM SIGCSE Bulletin, p. 39. doi: 10.1145/960492.960522.
Echeverria, L. (2017) UNA PROPUESTA DE UNA PLATAFORMA DE APRENDIZAJE BASADA EN ESCENARIOS COLABORATIVOS PARA LA REALIZACIÓN DE EXPERIENCIAS DE APRENDIZAJE MIXTO CON SOPORTE A LA INVESTIGACIÓN, Tesis doctoral. Universidad Autónoma de Madrid.
Echeverría, L. (2011) Motivation Booster based on the monitoring of users’ progress in collaborative learning scenarios. Trabajo Fin de Master, Universidad Autónoma de Madrid.
Figas, P., Hagel, G. and Bartel, A. (2013) ‘The furtherance of motivation in the context of teaching software engineering’, in Global Engineering Education Conference (EDUCON), 2013, pp. 1299–1304.
Garcia-Penalvo, F. J. et al. (2011) ‘Opening Learning Management Systems to Personal Learning Environments’, Journal of Universal Computer Science, 17(9), pp. 1222–1240. doi: 10.1016/j.infsof.2008.09.005.
Graham, C. R. (2006) ‘Blended learning systems: Definition, current trends, and future directions’, in Handbook of blended learning Global perspectives local designs, pp. 3–21. doi: 10.2307/4022859.
Graham, S. and Weiner, B. (1996) ‘Theories and principles of motivation’, in Handbook of educational psychology, pp. 63–84.
HersX hkovitz, A. and Nachmias, R. (2009) ‘Learning about Online Learning Processes and Students â€TM Motivation through Web Usage Mining’, Interdisciplinary Journal of E-Learning and Learning Objects, 5, pp. 197–214.
Hoic-Bozic, N., Mornar, V. and Boticki, I. (2009) ‘A blended learning approach to course design and implementation’, IEEE Transactions on Education, 52(1), pp. 19–30. doi: 0.1109/TE.2007.914945.
Keller, J. (1983) ‘Motivational design of instruction.’, in Instructional-design Theories and Models: An overview of their current status, Volume 1, pp. 383–434. Available at: http://books.google.com/books?hl=en&lr=&id=N_MVUyHxnkcC&pgis=1.
Keller, J. M. (2008) ‘First principles of motivation to learn and e3-learning’, Distance Education, 29, pp. 175–185. doi: 10.1080/01587910802154970.
Keller, J. and Suzuki, K. (2004) ‘Learner motivation and E-learning design: A multinationally validated process’, Journal of Educational Media, pp. 229–239. doi: 10.1080/1358165042000283084.
Larson, R. C. and Murray, M. E. (2008) ‘Open educational resources for blended learning in high schools: Overcoming impediments in developing countries’, Journal of Asynchronous Learning Networks, 12, p. 85{\textendash}103. doi: 10.1007/s003590100184. Moodle (2019). Available at: https://moodle.org/ (Accessed: 3 May 2019).
Muñoz-Merino, P. J. et al. (2014) ‘Motivation and emotions in competition systems for education: An empirical study’, IEEE Transactions on Education, 57(3), pp. 182–187. doi: 10.1109/TE.2013.2297318.
Naves, J. et al. (2013) ‘Development of tangible experiments for motivating undergraduate students’, in Global Engineering Education Conference (EDUCON), 2013, pp. 497–506.
Pierri et al. (2012) ‘CC-LO: Embedding Interactivity, Challenge and Empowerment into Collaborative Learning Sessions’, JUCS - Journal of Universal Computer Science. doi: 10.3217/jucs-018-01-0025.
Rienties, B. et al. (2012) ‘The role of scaffolding and motivation in CSCL’, Computers and Education, pp. 893–906. doi: 10.1016/j.compedu.2012.04.010.
Visser, L. et al. (2002) ‘Motivating students at a distance: The case of an international audience’, Educational Technology Research and Development, pp. 94–110. doi: 10.1007/BF02504998.
Weiner, B. (1985) ‘An attributional theory of achievement motivation and emotion.’, Psychological review, 92(4), pp. 548–573. doi: 10.1037/0033-295X.92.4.548.
Wlodkowski, R. J. . (2010) ‘Enhancing adult motivation to learn: A comprehensive guide for teaching all adults.’, MPAEA Journal of Adult Education, 39(2), pp. 40–43. Available at: http://search.ebscohost.com/login.aspx?direct=true&db=eft&AN=66628051&site=ehost-live.
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