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by Roncancio-Ortiz, Angie Paola, Ortiz-Carrera, Marco Fidel, Llano-Ruiz, Humberto, Malpica-López, Magally Jhoanna, Bocanegra-García, Jose Joaquin
Published in Ingeniería Investigación y Desarrollo (2017)
Published in Ingeniería Investigación y Desarrollo (2017)
“...The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review...”
Article
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“...Protection of video game mechanics through the patentability of software...”
Article
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by Callejas-Cuervo, Mauro, Martínez-Tejada, Laura Alejandra, Alarcón-Aldana, Andrea Catherine
Published in Revista Facultad de Ingeniería (2017)
Published in Revista Facultad de Ingeniería (2017)
“...Emotion recognition techniques using physiological signals and video games –Systematic review–...”
Article
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by Chaves, Nicolás Echeverry, González Valencia, Sergio Andrés
Published in Teoría y praxis investigativa (2015)
Published in Teoría y praxis investigativa (2015)
“... quality of life by providing access to video games or real inclusion special programs for them, this...”
Article
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by Sepúlveda-Peña, Juan Carlos, Vejo-Paula, Bislandry, Villanueva-Hedesa, Carlos, González-Guerra, Juan Ramón, González-Alfonso, Alieny, García-Lau, Ianela, Hernández-Horta, Gladis, Borrego, Manuel, Socorro, Gilberto, Amat-Álvarez, Alberto, González-Moreno, Maritza
Published in Ciencia y Agricultura (2019)
Published in Ciencia y Agricultura (2019)
“... mainly to play; these games mostly just entertain and do not educate, and in some cases we could say that...”
Article
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Article
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by Strauch-Gómez, Franz Wilhelm, Gutiérrez-Martínez, Diego Fernando, Martínez-Baquero, Jose Fernando, Hernández-Beleño, Rubén Darío, Méndez-Pallares, Baldomero
Published in Revista Facultad de Ingeniería (2017)
Published in Revista Facultad de Ingeniería (2017)
“... social.The Olympic Games produce a long-lasting social, urban, cultural and economic impact in the host...”
Article
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by Valbuena, Yair, Uribe-Quevedo, Álvaro, Velasco-Vivas, Alexandra
Published in Ingeniería Investigación y Desarrollo (2017)
Published in Ingeniería Investigación y Desarrollo (2017)
“... being massively used in entertainment (e.g., cinema, video games, art), and in non-entertainment...”
Article
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by ARRIETA C, ADOLFO, MONTES V, DONICER
Published in Revista Colombiana de Ciencia Animal - RECIA (2011)
Published in Revista Colombiana de Ciencia Animal - RECIA (2011)
“... communication and technology) infrastructure and internet access to the higher education institutions. This...”
Article
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by Aroca Araújo, Armando, Álvarez Toro, Lina
Published in Revista U.D.C.A Actualidad & Divulgación Científica (2016)
Published in Revista U.D.C.A Actualidad & Divulgación Científica (2016)
“..., confinement to the room, video game addiction, physical inactivity and poor social relationships that these...”
Article
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“..., performing arts, cultural education, literary creation, musical creation, theatrical and audiovisual creation...”
Article
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by Sánchez-Torres, Brayan, Rodríguez-Rodríguez, Jesús Alberto, Rico-Bautista, Dewar Willmer, Guerrero, César D.
Published in Revista Facultad de Ingeniería (2018)
Published in Revista Facultad de Ingeniería (2018)
“... education provided by institutions....”
Article